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Description
This is Francesca, another new studio model. Originally, this render was meant to be a simple show case for testing morphs/textures, but again, after experimenting and stuff, all the surroundings "appeared", little by little. Maybe it's some follow-up for , only at night-time. Or maybe not...
The rendering took quite long (over 50 hours) due to the exaggerated setup (water/fog/several subdivisions) - though it's basically quite simple (there isn't much stuff in the scene). And it was just a test to see if morphs and textures play together well. But I liked the end result so much (especially this oversaturated/grainy hi-contrast version, generated by using the Ektachrome 64TCD film response), that I decided to share it.
Francesca is a custom face/body morph model by me, with skin textures from Natasha for Victoria 4 and based on face morphs for Isadora/V4.
What do you think?
DAZ Studio 3 + Reality 1.25 + Lux Render 0.8 + PS CS5 + countless hours composing & 53.5 hours (4k samples/pixel) rendering & 0.5 hours post-work.
The rendering took quite long (over 50 hours) due to the exaggerated setup (water/fog/several subdivisions) - though it's basically quite simple (there isn't much stuff in the scene). And it was just a test to see if morphs and textures play together well. But I liked the end result so much (especially this oversaturated/grainy hi-contrast version, generated by using the Ektachrome 64TCD film response), that I decided to share it.
Francesca is a custom face/body morph model by me, with skin textures from Natasha for Victoria 4 and based on face morphs for Isadora/V4.
What do you think?
DAZ Studio 3 + Reality 1.25 + Lux Render 0.8 + PS CS5 + countless hours composing & 53.5 hours (4k samples/pixel) rendering & 0.5 hours post-work.
Image size
848x1200px 1.52 MB
Mature
Comments34
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That's clever. Yeah, I am going to steal that idea...